Book menu screen for RPG Maker MV with bestiary and characters sections, opened with the plugin command JAO_AVO OPEN. The views are placeholders with translatable texts, not finished bestiary or character data. Texts optionally via JAO I18N Util, otherwise the keys are shown.
Authoring tool for RPG Maker MV: creates and edits the first Show Text run of an event as \I keys plus entries in the JAO I18N language files, without changing other commands. Playtest of an MV project only; map and language files together with backups and rollback. Requires JAO I18N 2.0.2 or newer.
Emotion values (base/current) with decay, skill scaling, requirements, temporary buffs and skill variants via notetags for RPG Maker MV. Emotion states via state notetags apply to actor 1 only.
Translatable save slot labels, help texts and title/menu commands for RPG Maker MV with text codes. Optional: JAO I18N, YEP save actions and an additional Felski autosave after a map change.
On-map fishing for RPG Maker MV: fish dots in regions 20 and up, holding and clicking fill progress bars, fishing bonus via equipment or a variable, treasure and junk. Requires JAO I18N Util 1.0.1 or newer above it. Pictures, language files and items come from the project and are not included; without your own FishLoots the author project defaults apply, including discovery switches 505 to 509.
Session switch for JAO Fishing in RPG Maker MV: OFF at start, ON at the end or after a failed start, plus the commands JAO_FISH_BRIDGE START and STOP. Requires JAO Fishing 1.9.1 or newer above it. The switch (default 50) is written.
Multilingual texts for RPG Maker MV: \L[key] and \I[key] read language files (data/i18n/<lang>.json), language switch via plugin command. Language files are not included and are created per project; missing keys show as [key].
Authoring tool for RPG Maker MV: collects dialog, choice and database texts into a work file (JSON, optional CSV) under data/i18n_collected and resolves existing \I/\L keys through the JAO I18N language file. Playtest of an MV project only; backs up existing work files first. Requires JAO I18N 2.0.2 or newer.
Translated database names for RPG Maker MV: items, weapons, armors, skills, states, enemies and classes read their name from the JAO I18N language files (db.<type>.<id>.name), otherwise the database name stays. Plus the message code \IN[type,id]. Actors stay unchanged. Requires JAO I18N 2.0.1 or newer, placed above it in the Plugin Manager. Language files are not included.
Authoring tool for RPG Maker MV: text editor with batch scan for the JAO I18N language files (measuring, token check, profiles). Saves only changed languages, with backups and rollback. Playtest of an MV project only. Requires JAO I18N 2.0.2 or newer.
Translated menu and command texts for RPG Maker MV from the JAO I18N language files: title, main menu, item and skill tabs, equipment, battle commands and parameter names (ui.*). TextManager properties are not overwritten; missing keys keep the original text. Adds a quest menu entry when a quest scene exists (heuristic detection). Requires JAO I18N 2.0.1 or newer above it. Language files are not included.
Language choice in the RPG Maker MV options menu for JAO I18N: cycles through the languages set in the core and switches only once the core has loaded the language; option labels from ui.options.*, title and current scene are relabelled. Requires JAO I18N 2.0.1 or newer above it. Language files are not included.
Skill type names per actor or class for RPG Maker MV from the JAO I18N language files (ui.skillType.actor.<id>.<type>, ui.skillType.class.<id>.<type>, otherwise global ui.skillType.<type>), in skill tabs and battle commands. Requires JAO I18N 2.0.1 or newer above it; JAO I18N Menu Texts is optional and may be in any order. Language files are not included.
Text helper JAO.T(key, ...) for RPG Maker MV plugins: uses JAO I18N when it is loaded, otherwise its own fallback texts with {n} placeholders. Also JAO.setTextFallbacks, a best-effort window refresh and the shorthand T if free.
Authoring tool for RPG Maker MV: applies texts from the Collector work file to maps and the database, or replaces them with \I keys plus entries in the JAO I18N language files. Playtest of an MV project only; existing keys stay, with backups and rollback. Requires JAO I18N 2.0.2 or newer.
Battle skill for RPG Maker MV: an elite skill gives every enemy of a group (<jaoGroup:…>) extra actions in the same turn, in addition to their normal actions, plus an optional state. The target is the actor with the highest average damage from the optional swarm memory, otherwise random. Only the default MV turn order is covered.
Short notice toasts on the map for RPG Maker MV via plugin commands (JAO_TOAST, JAO_TOAST_I18N, JAO_TOAST_CFG, JAO_TOAST_REPARENT): corners, slide, wrapping, glow styles, deferral. Lifetime counts map frames and pauses off the map. Translated texts optionally via JAO I18N Util or JAO I18N.
Debug tool for JAO Map Toasts, not meant for release builds: console logs, a diagnostic overlay with counters, show a toast immediately, move the layer. Requires JAO Map Toasts 2.5.0 or newer above it. Writes nothing to the project.
Two emotion bars (base and current) in the RPG Maker MV status window, in the free column between parameters and equipment. Requires JAO Emotion System 0.2.5 or newer above it; the values are global, every actor shows the same bars. Labels via \L[key] optionally through JAO I18N.
Natural gathering points via event comments: picking up gives an item, then respawn after a frame time; state is saved. Uses self switch A; timers run on the map only. For RPG Maker MV.
Save bridge for RPG Maker MV: Web Storage with its own key prefix in browsers/itch.io, normal files on desktop. Copies old MV web saves once without deleting the originals or overwriting existing targets, and offers export/import script calls. Data already cross-migrated by 1.0.0 is not repaired.
Smoothly scrolls the selected row name back and forth in item, equip and shop lists; other rows are cut cleanly. MV text codes keep working. For RPG Maker MV.
Per-textbox fonts for RPG Maker MV via the code \JAOFONT[file] (TTF, OTF, WOFF, WOFF2 from the project folder fonts/), \JAOFONT[] resets. Desktop discovers the files itself, browser exports list them in the FontFiles parameter. Font files are not included; JAO Forge only writes the codes while the plugin is active and the font exists.
Soft world time with day phases and seasons, output to switches/variables and self switch schedules via event comments, optional tint. Strict mode is currently a flag only. For RPG Maker MV.
Hides the quest hint tags <QHMap>, <QHTarget>, <QHPos> and <QHKey> in all window texts without changing the data. Optionally also in the YEP_QuestJournal quest data window.
The Ed25519 signature matches the exact package bytes and a registered JAO signing key that was active at publication.
The SHA-256 hash of the stored file matches the signed value.
Package structure and manifest follow the documented format (allowed paths, size limits, no encrypted entries).
Publication was explicitly confirmed by the Official Publisher Owner.
Not checked
No malware or code review and no security guarantee. A signature means authentic and unmodified, not harmless.
Forge check (local)
Before installing, Forge itself re-checks hash and signature against a locally trusted key, plus compatibility and dependencies. It works in a staging area, shows a preview and writes only after your explicit confirmation. A download never changes a project directly. The website awards no "Forge checked" seal; that check happens locally in Forge.
Entitlement
A signature says a file is authentic. An entitlement says your account may obtain it. The two are separate. Even free plugins are only fetched after you explicitly enable them. Enabling installs nothing; installation is a deliberate action in Forge.